![city car driving 1.4.1 unity3d city car driving 1.4.1 unity3d](http://www.simulatorgamemods.com/wp-content/uploads/2015/06/chevrolet-2.jpg)
Used to connect/disconnect route traffic signal lights. Signal Connector: draws handles in the scene view over end of route waypoints and traffic lights. Route Editor: view/edit all waypoints from the selected route. Route Connector: draws handles in the scene view over route waypoints to create route connections between waypoints. Lane Connector: draws handles in the scene view over end of route waypoints, select 2 routes to auto configure lane change points. STS Tools Window: select from various tools to help automate waypoint route configuration tasks, reducing the need to dig through the hierarchy to configure references and settings. Volume Sensors: more accurate detection compared to raycasts uses layer mask to determine which objects should be detected. Vehicle Types: define which cars can spawn/merge onto which routes. Unity Physics Components: AI cars use Rigidbody and Wheel Colliders.
![city car driving 1.4.1 unity3d city car driving 1.4.1 unity3d](https://modsgaming.ru/_ld/746/26645769.jpg)
Pooling System: disables cars far away from the player, and spawn cars around the player allows scaling up scene size without using more cars. Traffic Stops: control when AI cars can exit waypoint routes. Yield Triggers: control when AI cars can proceed to next waypoint at intersections with traffic lights.
![city car driving 1.4.1 unity3d city car driving 1.4.1 unity3d](http://www.simulatorgamemods.com/wp-content/uploads/2015/08/bmw-m3-e46-1.jpg)
Traffic Lights: control when AI cars can exit waypoint routes. Waypoint Based: each waypoint can set speed limit, call stop driving, be a junction to new route point(s), or trigger custom events via Unity inspector. Modular: create, connect, and edit waypoint routes for AI cars to follow.